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California nuclear reactor meltdown
California nuclear reactor meltdown






california nuclear reactor meltdown
  1. #California nuclear reactor meltdown full
  2. #California nuclear reactor meltdown mods

#California nuclear reactor meltdown mods

In these mods there was various ways of safety, nuclear control with a bit work would 99.99% of time shut down reactor before any damage is done, and you could build very expensive "shielding" who could reduce explosion, and even fully contain it if reactor blew up Problem i see in factiorio it would add just "danger" without benefits, its supposed to be lategame energy generation and ether danger would be low and never blowup, or too big and not many would want to use reactor Problem is in there it was vital mechanic, you could and would sometimes make more dangerous reactor, to get more nergy and there was various components who made it better or worse, and you could use outside cooling You'd better have great Redstone timer skills, or you'll never be able to turn your back on these things."Īlso there were 4 kinds of fuel, thorium was one of the safest long lasting, while plutonium was highest risk highest energy, uranium sort of being in bteetween and MOX i not used it

california nuclear reactor meltdown

Mark Vs are for those who want to squeeze every last scrap of EU from their uranium cells they cannot run long without needing a cool down period. The difference being that Mark IVs are allowed to lose components to overheating, and that must be replaced before the reactor goes critical. Mark IVs still have to run at least 10% of a cycle, just like Mark IIIs. Mark IIIs have the additional condition that they must run at least 10% of a cycle (16 mins 40 secs) before reaching critical heat or losing any components. This can be done manually or by using Redstone.

#California nuclear reactor meltdown full

Mark IIIs are unable to complete a full cycle without going into meltdown and thus need to be shutdown mid-cycle in order to deal with the high amount of excess heat. Mark III reactors tend to have an emphasis on efficiency at the cost of safety. Mark II s that can run 16 times or more get the special sub-class 'E' (Mark II-E) for almost being a Mark I. For example Mark II-3 will need a cool down period after running 3 cycles in a row. The sub-class for Mark IIs denote how many cycles the design can run before reaching critical heat levels.

california nuclear reactor meltdown

A Mark II must complete at least one full cycle before encountering heat problems. Mark II designs produce a small amount of excess heat and will need to be given a cool down period eventually to prevent the hull reaching 85% maximum heat or melting component. Mark Is have two sub-classes: Mark I-I for design that do not rely in outside cooling in anyway and Mark I-O for those that do. Mark Is tend have a low efficiency, but that's the price of a completely safe reactor. Mark I reactors generate no excess heat each reactor tick and thus are safe to use continuously for as long as you supply Uranium.








California nuclear reactor meltdown